The game engine used by the devs for this game is the well-known Unreal Engine 4. You might even think that entering a building with heavy security and with an aggressive gnome being the Boss just to install ass washers in their toilets would be too much, right? Perhaps waking up as a cat after sniffing too much of the secret gas in someone’s basement? Yeah, that is the godly story of POSTAL 4! In the new missions, you will get a huge variety going from VR-based reality to meeting some old friends as well as becoming a fireman! The storyline is getting closer to the end and it is becoming a lot more entertaining to how we solve the mystery! Graphics / Audio: Knowing that this is a Postal game I am sure that it won’t surprise you that sometimes you will have to catch various animals for some hungry Animal Control Service guy hiding in his Truck. While trying to get your things back you get to meet a lot of “interesting” people in this city. After realizing that it got robbed you decide to go to the city and earn yourself some money to get your van back. You decide to take a piss in some deserted WC and leave your camping van unlocked in the streets. This is your usual Low-life Postal story. There are still some random buildings that are empty but in my new playthrough, they were a lot less frequent. Various areas on the map are under construction and cannot be entered, some other buildings despite being on the map have no furniture nor NPCs inside of them.Īs expected, Running with Scissors did a very good job at continuing their game and bringing it one step closer to the finish line! The map feels decently big now and you won’t be greeted constantly by “under-construction” signs. The story still hasn’t been completed, you finish the game in the middle of the storyline I suppose…future updates will be coming but I am just commenting on the current game. Keep in mind that this game is still in Alpha which should be a slight indication that you should be a little cautious about buying this game. There were some pretty solid parkour-based missions as well which reminded me a lot of Mirrors Edge to some extent.Ĭurrent longevity of the game and the Map being under construction: As usual, every mission makes fun of usual first-world “issues” which I did quite enjoy as well as the well-thought-out mission design. The Thursday missions are just as good as you start with a very action-packed and creepy situation and work yourself down to the more traditional Postal missions. Overall I was very pleased with the game at that point, fast forward a few updates and patches later and we get a slightly more stable experience. They perfectly captured the essence of an open-world sandbox game as every mission plays out differently and is doable in multiple ways. It is an Open World sandbox game with a lot of freedom, to say the least.Īs mentioned in my previous review, PREVIEW: POSTAL 4: No Regerts, the world and mission feel like a next-gen variant of the previous installments of POSTAL 2, etc. Player\mj_postal4_dude_coat_cinematic_2.I can’t wait for the Friday update! GameplayĪs expected this game plays out just like the previous installments. Also, due to gmod IKCHAIN Rules, his legs were inverted, so I removed the IKCHAIN rules on the legs. Flexes have also been slightly patched, as my download of the model had some artifacting, so I limited how far the glitching flexes could move. He also contains bodygroups for removing and modifying hair, as well as for adding Notim Portant's hair, bodygroups for Postal Dude glasses found in Postal 3, and a bodygroup for the shovel, which is controlled by its own bone parented to "Spine 2". Postal Dude contains 58 skins, mostly recolors and some extra assets ported from Postal 4. I've been working on this for awhile and finally hit the maximum material limit.
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